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Reminder: Ea RPG is taking an "open source" approach to it's development.

by Eä Admin last modified 2008-12-07 00:05

This means it is up to the community members participation to make this the best Tolkien-based RPG ever. Expect dramatic updates beginning December 15th to the 31st.

In working on the latest document for my RPG Research project: http://www.rpgresearch.com, I stumbled across an article that summed up exactly what we're trying to do with the Ea RPG system, and it being "open source" in it's development. I will be improving the wiki and other features of this site in coming weeks, to make it that much easier for everyone to help with getting this to the next stage of development. Meanwhile, here is the quote I thought relevant:

"The Internet allows traditional gaming to take advantage of the same kinds of forces and attractions that drive the Open Source Software movement. Open Source Software, producer of the operating system Linux and the Web server Apache, is based on the notion that visible source code makes for a better result. The source code for OSS products is made freely available to users, to be read over and altered as needed; OSS adherents claim that this leads to more efficient and bug-free software. Eric S. Raymond, in the seminal article "The Cathedral and the Bazaar," puts it this way: "Given enough eyeballs, all bugs are shallow."

In a similar fashion, making early drafts of game rules available to interested players corrects errors far more effectively than any overworked editor could. Game designers can react to critiques and observations, incorporating new perspectives and ideas as the drafts are revised. The end result is more likely to be a game that works well, is fun to play, and omits the various gaps in logic that often bedevil game publishers." -- Recasting the Die, Seattle Weekly -  http://www.seattleweekly.com/1999-09-29/news/recasting-the-die/2


Be sure to join the Discussion Forums and email list to help contribute.

Cheers!

-Hawke




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